[Release] Kinect Math Version 1.1

Screen Shot

BirdsEyeMode

Step 1: Get Kinect SDK and Speech Platform SDK

  1. Check the System Requirements.

Make sure you have an appropriate version of Kinect SDK installed.

Step 2: Get KinectMath User Manual

  1. Check the User Manual.

Step 3: Download the program file

Kinect Math v1.1
Executable File for Windows KinectMath_v1.1.zip
Source File for Windows KinectMath_v1.1_Source.zip

Changlog:

  • Added Geometric Mode
  • Added BirdsEye Mode
  • Refined UI

Known Issues:

  • —-

Kinect™ Math Software/Copyright license:

(c) Copyright 2012. University of Washington and Robin Angotti, Jack Chang, and Jebediah Pavleas.

 

Permission is hereby granted, free of charge, to any person or institution obtaining a copy of this software and associated documentation files (the “Software”), to use the Software for academic purposes at non-profit institutions, subject to the following conditions:

The above copyright notice and this license shall be included in all copies or substantial portions of the Software.

You do not sell, sublicense, or any otherwise commercialize any work that incorporates or otherwise uses the Software or portions of the Software (for a commercial license, contact license@uw.edu).

You agree to indemnify, defend and hold harmless University of Washington and its officers, regents, employees, students and agents, against any and all claims, suits, losses, damages, costs, fees and expenses (including, without limitation, reimbursing reasonable attorneys’ fees and other costs and expenses of defense) resulting from your possession and/or use of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Kinect™is a Trademark of Microsoft.

About these ads
    • Jack Webber
    • September 29th, 2012

    Hi,
    My name is Jack Webber and I am a high school math teacher at Two Rivers High School in North Bend Washington.

    Wow! What potential Kinect Math appears to have!

    I am therefore writing a grant due Monday to get funding to implement Kinect Math in my classroom.

    I need to know ASAP specifically, what exact hardware and software to ask for in the grant that we still need to be able to use Kinect Math in my classroom..

    I have the required computer and Windows needed.

    I understand we need to buy a Kinect For Xbox 360 sensor and special cable.

    If I am planning to simply use Kinect Math in class and not develope anything, do we need to buy the Kinect for windows SDK v1.0?

    Do we need to buy a Xbox console or controller?

    I am interested in collaborating with other teachers and the UW on this project.

    Thank you,
    Jack Webber
    Webberj@svsd410.org

      • wei0831
      • September 30th, 2012

      This is the spec provided by Microsoft Kinect SDK website:
      – 32 bit (x86) or 64 bit (x64) processor
      – Dual-core 2.66-GHz or faster processor
      – Dedicated USB 2.0 bus
      – 2 GB RAM

      You must have Windows 7 to run the program.

      Yes, you need both Kinect Sensor and the power cable.
      Kinect SDK is free.

      You do not need Xbox Console or Controller.

      Thank you :)

        • Jack Webber
        • October 1st, 2012

        Is the software from the University of Washington to implement the Geometry display also free?
        Thank you.

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